r0gu3 is my first approach to a “real” roguelike.

I’ve always loved roguelikes, but had never tried creating one, and with my experience with Unity3D I finally feel confident to go for it.

I wanted to try a different approach to ‘classical ASCII’ roguelike games and use ASCII graphics but doing some usage of the power of 3D and postfx shaders, and improving the user experience with mouse interaction.