Path of Shadows was the project for my Master’s Degree in Game Design at Universitat Pompeu Fabra.
It’s a stealth game where you control an assassin capable of manipulating the shadows to achieve his objectives.
Create shadows, teleport to any shadow in the scenario, merge with the scenario, make noise to lure out enemies, etc.
It’s made with C++ and Directx 9.0 with a custom engine.
Download it at the official website.